Current Changelog and Notes
DEMO RELEASED Ver 0.0.1
Changes/Notes since release:
Issues:
-Player "slides around"
-UI Blocked by Environment/Objects
-Confusing "story"
-Moving Platforms are too difficult to control.
-Lasers don't kill "clones"
-Anti-Matter block sticks to platform on Level 2 and can glitch out the player.
-Typo on level 3 1st message.
-Lightning barrier is too loud, but may be byproduct of camera being the audio listener.
-The De-atomizer is audibly painful to hear.
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Changes:
-Fixed typo in level 1 first tutorial message.
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Planned Changes:
-Increase friction on player character.
-Fully convert all "screen" UI elements into the "overlay"
-Fleshout and improve tutorial messages & popups.
-Add "event" messages that show and fade without player intervention (example: Door opened. Laser disabled. etc)
-Modify Level 2 to have the "cube" on a separate track from the platform.
-Make platforms automatically move when E is pressed or make them move in a loop, or upon entry into a "collider".
-Fix sounds for the lightning barrier and deatomizer to better harmonize with the atmosphere.-
Files
Get Osaria
Osaria
Action Puzzle Platformer built to test your senses
Status | In development |
Author | Pyramordial LLC |
Genre | Action, Puzzle |
Tags | 3D, 3D Platformer, adve, First-Person, free, Puzzle-Platformer, robo, runn |
Languages | English |
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